Loyalty Gamification: let the rewarding fun begin!
One of the hottest topics in loyalty and technology right now is 'Gamification' - the technique of applying game mechanics to non-game situations such as health and education - according to Melody Ma, author of the 'Loyalty Marketing and Technology' blog.
Although the evolution of gamification ranges from green stamps to frequent flyer programmes to virtual games such as Farmville, nobody yet seems to have asked (or at least answered) the key question: how can we apply the principles of gamification to traditional loyalty points programmes?
Among the most common methods of communicating with loyalty programme members is the monthly or quarterly points statement. So that's arguably the best place to let the gamefication begin. A possible glimpse of the future may therefore look like this:
- Virtual currency Traditional loyalty programmes already use virtual currency, which is a core principle of gamification. Surveys have indicated that cardholders look forward to their account statements - so show them their account balances. And for the convenience of your cardholders, display the cardholder's account number too. When someone is redeeming their points online, they're more likely to search for their account number through their emails than to dig out cards from their wallets.
- Progression Show your cardholders where they are in relation to their redemption goals. Many cardholders have already set mental redemption goals, but you can formalise that by giving them an opportunity to set goals during enrolment or through your website. Display their progression as a percentage of points toward the desired goal since it's a human instinct to want 100%.
- Levelling From a loyalty perspective, levelling is typically known as a loyalty class or tier, such as the transition from silver to gold. In most cases, levels are a simple way of referring to a certain amount of points, in the same way that "a yard" is another way of saying "three feet" (keep in mind that in some games, levelling and the virtual currency is not correlated - e.g. you collect coins in Mario Bros. but that doesn't get you to the next level). Let your cardholders know if they're close to levelling up to the next loyalty tier. Encourage them to spend more by giving them suggestions on how they can accelerate to the next level.
- Personalised Promotions Increase engagement with your cardholders by displaying things that they've indicated that they like or prefer. You can still display the same core offer to all your members, but be sure to tailor each message to each group of cardholders using their preferences. For example, if you want to increase bookings at a particular resort, you can highlight the great golfing that's available to members who are golfers, but highlight the spa for members who are spa-goers. The key is to tailor the offer message to increase the probability of a click-through.
- Leader Boards Leader boards are a staple in great games, in everything from Pac-man to Angry Birds. Leader boards create a sense of achievement, excitement, and a competitive community. On the other hand, typical loyalty programmes are often very secluded and anti-social so the opportunity to improve them is tremendous. It won't be trivial since there may be privacy issues when it comes to displaying leaders because points are tied closely to actual spending. However, in the brave new world, a cardholder would be able to see where they rank relative to their peers in their region or at a store they frequent.
- Bonusing Be creative with your bonusing. Give bonus points for behaviours other than purchasing a certain product or buying at a particular time. For example, you can give away bonus points for completing profiles and surveys, for "liking" your Facebook page or for answering questions on Twitter. Use bonus points as a way to increase brand engagement, but use them carefully to prevent inflation of your virtual currency.
- Lottery These points are based on fundamental issues in human motivation; the value of a surprise (or random reward) has an exceptionally strong impact in creating repetitive behaviour. So keep your cardholders guessing by injecting a bit of randomness in your programme. Examples of this are the age-old swipe-and-win or a more specific implementation such as the 'Chase Picks up the Tab' promotion, in which Chase Bank randomly pays for entire purchases made with Chase cards on behalf of their cardholders.
- Status Status is usually tied to tiering in traditional loyalty programmes (e.g. Elite status in AAdvantage). In traditional loyalty programmes, levelling is a predictable course to achieving status since more purchasing means more points, and in turn, more points means higher levels and status. However, we should learn from social gaming applications like Foursquare and Gowalla where status is achieved through social competition instead of predictable levelling. For example, a member can be crowned the "mayor" of a location with special privileges if they frequent the location more than others. Keep your status competition hyper-local (i.e. down to the location level) so that the attaining the status looks achievable.
There are many more game mechanics that you can use in a loyalty programme, but this is a start to bridge new world gamification to old world loyalty.
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